DB Colonial action with the spiffing rules by KISR. The 2nd Afghan War has started, British forces invade Afghanistan. General Sir Hilary-Hogfish (the 3rd) leads an Anglo-Indian Army across the border. His way is blocked by Pasha Poon with a force of Afghan Regulars & Tribesmen.
DBC promotes two scenarios, one being 'The Glorious Invasion'. British forces have 16 turns to destroy half the opposing force or the natives win. British forces would amount to 12 points. A D6 is added to a base 15 for the Natives, 18 for this scenario. This game will form the basis of a mini campaign. Troop quality is also taken into account, Normal troops(any element) cost 1 point, Poor quality is only half a point, Elites one & a half points. The youngest Fazzy Jenny took one side, Amy soon took an interest & helped out her sister. The Big Dog took the other side.
Anglo Indian Army
General Sir Hilary-Hogfish (the 3rd)
2 x Regulars(Yorkshire Rgt) Elite, 1 x Skirmishers (Rifles), 2 x Regulars (Ghurkas),
6 x Regulars (Indian) Poor, 1 x Artillery, 2 x Cavalry.
4 x Regulars Poor, 2 x Artillery Poor, 8 x Natives, 2 x Shooters, 4 x Irregular cavalry
|Bengal Lancers head out on the British right|
|Afghan Irregular Cavalry ride out to meet them|
|The Yorkshire Regiment Advance, but poor PiPs slow the Indians|
|The Bengal Lancers take the high ground.|
|Afghan Natives close the ground|
|Firepower forces the Natives back|
|Another round, first blood to the British|
|The Afghan Cavalry sense an opportunity|
|On the left the Ghurkas & Rifles have a field day|
|FORM SQUARE!!! The Yorks see the Cavalry threat.|
|The Bengal Lancers make short work of the Afghan Cavalry|
|The Indian Artillery take out one of the charging Afghan Cavalry|
|Though it's not enough to halt the charge|
|The Ghurkas advance|
|Poor combat result for the Yorks, a Recoil forces a Square to be 'Shaken', a red counter.....|
|Poor PiPs for the Brits, the Indians can't help. But the Yorks survive this round.|
|ATTACK! The Afghans pile into the British Square.|
|On the British left, the Afghans charge the Ghurkas|
|AArrrghh! The square is broken|
|The Ghurkas & Rifles are unbeatable|
|Can the Bengal Lancers save the day...?|
|Lancers vs Foot, only one result|
|The remnants of the Yorks force back the Natives, the Bengals help out...|
|On the British right, the Bengal Lancers win through|
|With half his force gone, Pasha Poon is beaten, LEG IT!!!!!!|
A great fast moving game, there is an art to managing the natives. Poor PiPs stalled the Native attack in places. The Afghan Artillery & Regulars were poor. Just like our 'Well of Hasheen' game, the Natives need to move fast to avoid being shot to bits. The loss of the Elite Yorkshire element may prove costly.
Pasha Poon will learn from the mistakes made here!